Hd wallpaper: world of warcraft, lich king, arthas menethil, mazert young

Lich overview

Skills building guide

Increasing skills in the most accurate way to play Lich DOTA 2 to maximize the power of this champion is really important. Because this champion specializes in a support position, gamers need to maximize the Frost Blast skill to effectively harass and create the best amount of damage. After that, priority should be given to increasing the Ice Armor skill, and the Sacrifice skill should only add 1 to 2 points at the beginning, and should only add the most when it is in the last levels.

At the beginning of the game, the player can choose two ways to increase the initial score in 2 cases:

Case 1: If you go on a Trip-lane and the whole team intends to destroy First-Blood, you should add points to the Frost Blast skill to get the slow ability and damage level.

Case 2: At the beginning of the game, your whole team has a strategy in a peaceful direction, does not rush to fight to ensure absolute safety, you should increase the score for Sacrifice skill, by waiting at home for creeps appear and kill always to both increase health, and can cause the level of the enemy team to decrease.

Abilities

Frost Blast

Cast Animation: 0.4+0.93

Cast Range: 600

Effect Radius: 200 (Talent 325)

Primary Damage: 40/80/120/160

Area Damage: 80/120/160/200 (Talent 205/245/285/325)

Move Speed Slow: 30%

Attack Speed Slow: 30

Slow Duration: 4

Effect: Damages the target enemy unit with damaging frost, reducing movement and attack rates for 4 seconds and causing area damage. Both base and area damage are dealt to the primary target.

Frost Shield

Cast Animation: 0.2+0.93

Cast Range: 1000

Attack Damage Resistance: 30%/40%/50%/60% (Talent 40%/50%/60%/70%)

Pulse Radius: 600

Pulse Interval: 1

Pulse Damage: 20/30/40/50

Pulse Move Speed Slow: 20%/25%/30%/35%

Pulse Slow Duration: 0.5

Shield Duration: 6 (Talent 10)

Effect: A magical frost barrier is cast around the subject, diminishing damage from attacks. Ice magic will hit surrounding enemy units every 1 second while the shield is active, delivering small damage and slowing them.

Sinister Gaze

Cast Animation: 0+0

Cast Range: 600

Distance Moved: 32%/38%/44%/50%

Current Mana Drained: 10%/15%/20%/25%

Duration: 1.4/1.7/2.0/2.3 (Talent 1.9/2.2/2.5/2.8)

Effect: Hypnotizes an opponent unit, forcing it to draw closer to you and draining a percentage of its mana.

Ice Spire

Cast Animation: 0.3+0

Cast Range: 750

Radius: 750

Move Speed Slow: 30%

Aura Linger Duration: 0.5

Duration: 15

Effect: For 15 seconds, an icicle forms at the selected location, slowing foes within 750 range by 30%. Has an 800 health rating. If there are no other foes in range, Chain Frost will bounce to the Icicle. On it, you can cast Frost Shield.

Chain Frost

Cast Animation: 0.3+1.03

Cast Range: 750

Bounce Distance: 600

Number of Bounces: 10 (Talent Infinite).

Bounce Delay: 0.2

Initial Damage: 250/400/550 (Talent 350/500/650)

Damage Increment per Bounce: 15/20/25

Move Speed Slow: 65%

Attack Speed Slow: 65

Slow Duration: 2.5

Effect: Releases an ice orb that bounces up to ten times between adjacent enemy units, slowing and harming them each time it impacts. The damage for following bounces rises with each bounce.

Lore & Bio

While still alive, the ice mage Ethreain (who had not yet become a Lich) used his destructive icy spells to threaten and enslave the kingdoms en masse. Those under his rule, aided by a few reckless witches, were finally brave enough to plot an ambush against him. With ropes enchanted with magic enough to seal him off forever, they tied the evil mage to a heavy iron block, then dropped him into the Black Pool, a pool of water passed down by generations. each other’s ears are bottomless. But not.

He only continued to sink for a year, before getting caught in a ledge. His body remained there forever, dead but not decaying, until the feng shui master Anhil, wishing to verify the anecdote about the bottomless Black Lake, came here to study. Anhil’s plumb line got caught in the ropes that bound the magician to the depths of the water, and Anhil ended up with an unexpected «reward». Thinking that if he could bring the dead back to earth, he could question the Lich about the Black Lake, Anhil removed the seal and performed a simple resurrection ritual. Even the descendants of those who once sealed Ethreain had been forgotten by time, so there was no one left to warn Anhil of this foolish act. And as soon as Lich released his shackles, the bad guy had to pay for his fatal mistake, with his life.

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Game plan

Early game

You should determine whether you are going to roam or stick to the lane to protect your teammates from the beginning so that you can buy appropriate equipment. With roaming, you and your teammates can easily get kills if combined well thanks to the Ice blast (Q) slows up to 4 seconds and cools down for 8 seconds. With a protective lane, if your lane teammates are heroes with good damage ability, you and that person can overwhelm the enemy lane or get kills early. However, with thin blood and too much armor, the most important thing for you is to choose an appropriate standing position to minimize the damage taken when roaming or laning. During the match phase, you always have to follow the Town portal scroll to support your teammates in time.

Mid game

This is the extremely roam + gank phase when your team’s gankers already have enough levels and basic equipment for ganking, and create space for your carry team to farm to the maximum, or go to that lane to help. It pushes the lane, counter gank if the enemy targets your carry team. Because Lich’s mana regeneration is very good, you can gank continuously during this phase (unless you already have the ultimate, it’s different ). Chain frost (R) is a very powerful damage skill, you should launch it when the enemy heroes are standing close to each other (the nice number here is usually 2 or 3 heroes). When buying equipped with Blink dagger or Force staff, you can actively rush to arrest the enemy so that your teammates run to defeat that bad guy.

Late game

This stage you go with your teammates, fully ward, use Smoke of Deceit to gank single targets or start a teamfight by surprise, creating conditions to proceed to destroy the opponent’s Ancient or push 1 lane, force the opponent to deflect turret or have to fight. Before entering combat, buff Ice armor (W) enthusiastically to your teammates so that they can get high armor and annoy the attackers. When entering combat, your most essential thing is to choose a target to drop Chain frost (R) so that it hits and bounces to other targets as much as possible, the enemy squad will soon be divided or crushed due to The magic this skill brings (especially when there is a green stick).

Win Rate This week

51.91;51.77;51.88;51.77;52.17;51.92;51.88;51.27;

Best Versus This week

More

Hero

advantage

win rate

matches

Chaos Knight

3.28%

51.96%

12237

Meepo

1.93%

52.95%

3849

Chen

1.92%

55.36%

1736

Spirit Breaker

1.9%

55.16%

30483

Naga Siren

1.66%

51.38%

6045

Worst Versus This week

More

Hero

disadvantage

win rate

matches

Shadow Demon

2.27%

54.18%

3603

Brewmaster

2.04%

48.42%

4009

Phoenix

1.99%

51.35%

7821

Centaur Warrunner

1.9%

49.89%

8521

Pangolier

1.75%

53.37%

7380

Hero Attributes

20 +2.1

17 +2.0

24 +3.8

Movement speed

290

Sight range

1800/800

Armor

1.38

Base attack time

1.7

Damage

48 — 57

Attack point

0.46

Talent Usage

Chain Frost Unlimited Bounces

Frost Shield Provides +50 HP Regen

+0.40%

25

+4.0s Frost Shield Duration

+1.40%

+100 Chain Frost Damage

+4s Frost Shield Duration

Chain Frost on Death

20

-3s Frost Blast Cooldown

+0.5s Sinister Gaze Duration

+2.10%

+0.4s Sinister Gaze Duration

15

+125 Frost Blast Radius and Damage

+10% Frost Shield Damage Reduction

+-0.20%

+150 Frost Blast Radius and Damage

10

More popular

+Win%

Attribute & Stats

Level: 0 1 15 25 30

Health: 200 600 1180 1840 2080

Health regen: +0.25 +2.25 +5.19 +8.49 +9.74

Mana: 75 363 1047 1683 1947

Mana regen: +0.75 +1.95 +4.82 +7.47 +8.6

Armor: -1 1.5 6.17 11.5 13.5

Damage Block: —        

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 24‒33 48‒57 105‒114 158‒167 180‒189

Attack Rate: 0.59/s 0.68/s 0.84/s 1.03/s 1.1/s

Attack Range: 550 (800)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.46+0.54    

Projectile Speed: 900    

Movement Speed: 295    

Turn Rate: 0.6    

Collision Size: 24    

Vision Range: 1800 • 800    

Legs: 2    

Gib Type: Ice    

Ability Upgrades:    

  • Upgradable by Aghanim’s Scepter — Sinister Gaze

  • Upgradable by Aghanim’s Shard — Ice Spire

Effective items guides

Early game

Magic Stick

Magic Stick: The Magic Stick, and subsequently the Magic Wand, provide burst healing and mana, allowing Lich to stay in fights or ganks for longer.

Tranquil Boots

Tranquil Boots: While employing clarities to replenish mana, Tranquil Boots assist Lich maintain his health. It also helps Lich kite melees in lane build up their wind lance.

Mid game

Aether Lens

Aether Lens: Aether Lens replenishes Lich’s mana and lets him cast spells from a safe distance, while Sinister Gaze further displaces foes.

Force Staff

Force Staff: The Force Staff assists Lich in manipulating the positions of friends and adversaries in order to set up Lich’s spells or escape in a pinch.

Glimmer Cape

Glimmer Cape: Glimmer Cape provides inexpensive magic resistance and invisibility, allowing you to avoid ganks and escape dangerous situations.

Late game

Blink Dagger

Blink Dagger: With his disables or Chain Frost, Blink Dagger aids Lich in getting the upper hand on foes.

Aghanim’s Scepter

Aghanim’s Scepter: Sinister Gaze may disable many enemy heroes with Aghanim’s Scepter, which works well with Chain Frost and other allies’ AoE abilities.

Situation items

Refresher Orb

Refresher Orb: With a second Chain Frost cast, Refresher Orb greatly enhances Lich’s teamfight damage, but also depletes his mana supply.

Scythe of Vyse

Scythe of Vyse: Scythe of Vyse provides a strong disable and fixes Lich’s mana issues, but it comes at an exorbitant cost.

Ghost Scepter

Ghost Scepter: Lich characteristics and ethereal to negate physical damage are provided by Ghost Scepter, allowing him to survive against farmed carriers.

Urn of Shadows

Urn of Shadows: As long as Lich keeps ganking, Urn of Shadows provides cheap armor and mana restoration, as well as a valuable heal or damage-over-time. Spirit Vessels may be improved to break down heavier foes.

Mekansm

Mekansm: Before upgrading to Guardian Greaves, Mekansm may be utilized to bolster teammates with burst healing in the mid-game, albeit the heal depletes Lich’s mana pool.

Eul’s Scepter of Divinity

Eul’s Scepter of Divinity: Lich gains additional mana with Eul’s Scepter of Divinity, as well as some mobility and a sought hard disable.

Rod of Atos

Rod of Atos: Rod of Atos provides a powerful attribute increase as well as a long-range root for ganking.

Solar Crest

Solar Crest: Solar Crest provides a slow and armor debuff to teammates in ganks, defends allies who are focused down in teamfights, and softens up Roshan.

Pipe of Insight

Pipe of Insight: Pipe of Insight is a helpful utility item that works well with Frost Shield against nuke-heavy teams.

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